reptomancer. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. reptomancer

 
Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damagereptomancer  A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a

ago. Regardless, it's still a top tier common. This overall, is probably in the player's favour in. The other two classes are better off with Orrery. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Hardcover. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Wrath (Tantrum) and Divinity give her amazing burst damage options. Hot damn if this relic isn't just amazing. キャンディーアップル Aug 4, 2019 @ 8:51am. . Sometimes your deck just isn't good enough to deal with +1 enemy strength. MrWorthy. Dedicated to all discussion on the roguelike deckbuilding game Slay the…Elite - Reptomancer. My vote for the best common attack on Silent. Deva Form Watcher Rare Power. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. As a result, experienced STS players may find the adjustment difficult. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. 25. I think she was buffed upon being promoted to an Elite, though. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your face for like 25 damage. Then another. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. PlatonicTroglodyte • 4 yr. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. level 2 · 4 yr. 34 6 New from $11. 07 1 Collectible from $8. Honestly, Philo Stone is now much more takable since the nerf. I almost 1 hit it with my current build. Report Save Follow. Bubba_Doongai • 22 days ago. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. That's plenty of multi-enemy fights to make the AoE damage worthwhile. A Streamline+ that doesn't scale. 3 Energy | Ethereal. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. This event used to be really annoying by design. Losing a run will NOT reset any progress or decrease your Ascension number. An empty floor is always a really bad thing, as was the relic option. Well silent's defence strats are quite basic, mostly being applying weak and low-cost block cards. Daily Discussion/Debate #144: Metallicize. Reply AshenHearts. Wokebirb + Chosen. was a California State. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. 2021 Regeneron STS Scholars. Share. Haha wtf that was loopy stupid ;). If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. If you dont have either avoid as many elites as possible and pray you dont have to fight it, otherwise you're fucked. Notes on fighting Reptomancer: Step 1: Crank up the music. spirescan-bot. )Silent, of course, also likes her debuffs. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Evolve Ironclad Uncommon Power. Relic tips. CryptoYes. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. But this is a uncommon relic with uncommon price, so it depends on the situation. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Browse game. It's mostly a matter of killing the dagger minions asap - and to avoid their 25 damage attack you just need to be able to consistently do 20-ish damage a turn. Don’t want to interfere with the 3 cultists polyamory so yeah the other two bird cult enemies. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Asdasd1dsadsa &nbsp于1年前 修改了 此页面。. You either kill her in 2 turns or if you can’t do that take out the knifes and scale away. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. Lagavulin is the most annoying in act 1. You can have a deck that wins against Champ, but die to Book of Stabbing. Or wins against Time Eater, but die to Reptomancer. Same with the Act 4 elites. ago. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Reptomancer vs giant head especially test drastically different extremes of your deck. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. • 4 yr. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Honestly, Philo Stone is now much more takable since the nerf. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. But for that 1000 cuts is almost as good, and in some cases better. Daily Discussion/Debate #65: Reckless Charge 2. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. The Reptomancer knives on the other hand are two-pump-chumps. Reply reply In general though, the elites in act 3 should be pretty free, reptomancer is the only one that might be an issue sometimes, and mayyyybe giant head. 12 (16) AoE is FAT on Watcher. You've now dealt 14 damage to the dagger. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. The idea of taking Caltrops to. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. Siphon soul slowly drains all your effectiveness. . Turn one damage makes or breaks too many fights. It gives you 1 common, 1 uncommon, and 1 rare relic. Previous Discussion: Reptomancer & Daggers Conclusion: While the witch and her daggers aren't too much of a problem to deal with at lower ascensions, at Asc. Effects like that are even notorious for being bad. Thus you are gaining a lot of rewards. And Reptomancer will kill you. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). Setup Silent Uncommon Skill. This relic, I think, is a lot stronger than people sometimes give it credit for. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. Hack locks enemy abilities for 1. Glass Knife (The Silent - Attack) Cost: 1 energy. on July 30th! Looking forward to. ago. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Defect has more block cards in its card pool, so Defect should take Pandora's Box. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. So even if this card doesn't pay for itself, it can help lots during the first act. I wonder how many people don't realize that, because this can be really important against Reptomancer, Gremlin Leader and some hallway fights, like the Darklings. Ironclad in particular loves Medkit because he has many ways to interact with. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. At lower ascensions there would some shifting around most likely. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. One of the Reptomancer’s attacks also has a weakening. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Lagavulin (Whiskey - Power) Cost: Your braincells. Still, hard to pass up free damage. Paperback. Then she no longer started showing up in the easy pool. Damnit. One of my favorite relics, it's really strong against monsters that don't hit hard. Then it proceeds to summon minions ( I hate this mechanic. I googled it and saw a Steam thread which said you should focus the daggers. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Elite Monsters and Bosses Guide. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Draw enough statuses to kill the leader. 6. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. , even the tri-sentries attack for 18. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. 50 damage per turn may. In wrath, 24 (32) damage is a. Next Discussion: Shockwave. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. A Thousand Cuts Silent Rare Power. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. Deal 7 (Upgraded: 11) Damage. HP: 29-35 / 31-38 (A7+) Parties: 2 other Shapes, 3 other Shapes, Spheric Guardian and 1 other Shape. Raise your Max HP by 5. Deal 8 (upgraded: 12) damage twice. Please nerf that. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Darklings would be very generous lovers as they only have a 1 turn refractory period. One of the Reptomancer’s attacks also has a weakening. ago. Silent Rare Skill. Act 2 is definitely the hardest in terms of hallway fights. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. u/Alexm42 (to be released when we use an Omamori charge) . I will say (and this is REALLY nitpicking) the flavor text is a bit lame. I just had an Ironclad deck where I crushed that reaper elite and that. Reptomancer has rained on my parade on more than one occasion. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Defect is a worthless character. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Or wins against Time Eater, but die to Reptomancer. Always uses Taunt every 4 turns. Daily Discussion/Debate #104: Lagavulin. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Nice defense with a little draw. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. Sometimes you have a really powerful deck and just lose to turn 2 Reptomancer. This boss relic is really hard to evaluate. I spend act 1 looking for AoE for act 2 and reptomancer. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Custom Mode is a game mode unlocked by playing a Daily Climb. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Except not, it's insanely boring. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. Definitely not balanced. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. In a deck with about 20 cards or more, the curse means nothing. This boss relic is really hard to evaluate. 1 Energy | Draw 3 (4) cards. 拜蛇术士. By Sampstra Games and 1 collaborators. Please nerf that. In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right place. Ironclad - He has a great offensive (Strength + multi hit moves/Heavy Blade) and defensive. Reptomancer is scary, but Gremlin appears before you can get a proper deck together. 178K subscribers in the slaythespire community. I think they may have over-buffed this card just a tad bit. Next turn, add 3 copies of that card into your hand. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. It can provide some much needed AoE to a shiv-heavy deck too. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Anyway, quantity of relics has a quality all of its own. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. Intermediate Full instructions provided 9. ) Philosopher's Stone is a Boss Relic. The Reptomancer. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Share. You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. Robert M. A18 on ironclad right now, mostly play clad. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. Let gremlin #1 hurt you to proc puzzle. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. The other two classes are better off with Orrery. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Gremlins leave so you skipped #2 & #3. So I killed all the daggers fast, but he kept summoning more. Looks like an electrodynamics to me. I guess it's a rare occurrence for any mob that can summon minions. I googled it and saw a Steam thread which said you should focus the daggers. Definitely not balanced. Weekly Patch 51: Recursion. Oct 15, 2018 @ 5:06am i think the same, either she is ez mode you do. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. The max hp mask can literally be run winning so I think it's fair. Usually alpha-Omega isn't the best option. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. Centennial puzzle active. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. ) Philosopher's Stone is a Boss Relic. Its pretty bad, unless your act is worse. You can do a lot with 3 cards and 6 energy on Watcher. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Or even Reptomancer can kill you turn 2 if you don't have enough card draw or AOE attack There are certain elites or bosses that I have to always consider when climbing because the enemies are relentless, and there are elites or bosses who I consider "the worst of the 3". Battle Hymn Watcher Uncommon Power. Please nerf that. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Focus the two first daggers first, you should be able to kill either both knives turn 1 or mostly kill both of them. Reptomancer won't stand a chance!" >2 spikers with 1 repulsor >2 spikers with spheric guardian >drew dat aoe when nemesis sawed your health in half, and you have no flex tape #9. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. 112k members in the slaythespire community. Torii acts before this relic regardless of order of acquisition. A carnage that doesn't exhaust. 1 - Don't fight an Elite in the first couple floors of Act 1 unless a whale bonus gives you a way to beat all of them. An issue with Brutality is that it's too slow for such little effect. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. The Reptomancer is an elite encounter fought in Act 3. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. Can use some adjoustments #1. Juggernaut should be treated as a low-tier. On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Movies & TV. Sculpting Steel: This one is really good but also really fun. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. There are a couple better boss relics, but for the most part this is a really good relic. A18 is the single biggest difficulty spike IMO. Elites are stronger monsters that are marked separately from normal ones on the map. Pierre-Gilles de Gennes introduced (and named). Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. I guess it makes your reptomancer matchup slightly better. Team Housekeepers' ford reptomancer. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Like most classes, Ironclad is fairly limited when it comes to AoE options, so you'll take what you can get. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. Good question provided you have achievement of killing heart as Defect. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). At the start of your turn, draw 1 additional card. Thunderclap. 1 (0) Energy | Place a card in your hand on top of your draw pile. Option 3: Get a random relic, 75% chance of a curse. Good relic. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. At that point, she was a regular enemy who could show up in both the easy and hard pools (like how Darklings do today). You had a few reasons to take it but I have a feeling it wasn't as impactful as it can be in other runs. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Release Date:30 ratings. In reptomancer, it's when repto dies. Reply yommi1999 Ascension 20 • Additional comment actions. The artifact stripping is also lovely, and pairs incredibly well with Red Mask. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Please nerf that. According to the wiki, Reptomancer debuted in weekly patch 33. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. 3 Energy | Ethereal. Please nerf that. u/greenlaser73 (definitely not just pillows scrunched up under. If this shows in reward screen, that is great! I will consider buying this from store, because it really helps a lot in those difficult fights. An upgraded bowling bash with two enemies hits for 20x2 in wrath, that's really good in hallway fights. Gain 1 Energy on the first turn of each combat. Report Save Follow. On A17+ the reptomancer now summons 2 daggers at a. Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. On the other hand powers are generally more impactful than either of those. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. 1 Energy | (Innate. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Gremlins leave so you skipped #2 & #3. Mods on the table below with a * next to them are Daily modifiers and. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. The goal is to kill the knives before their big suicide attack. Yeah but Collector ain't gettin that G-Leader dick on the reg tho, like Reptomancer. • 4 yr. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. Maybe a rival to the Crow. Draw 1 card. This relic can be triggered on an X card, so long as it consumes 2 or. Add a Burn into your discard pile. Matryoshka, Stone Calendar, Smiling Mask. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. The health gain was from Burning Blood. Now reptomancer on the other hand, is scary AF. When considering that you evaluate your deck to answer, “Can I either block that amount of damage turn 1 reliably or can I quickly kill or weaken multiple enemies to lessen the damage”. I have no clue. Tiny House Boss Relic (100% sure) Obtain 1 potion. ago. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. Business, Economics, and Finance. Exhaust. If you are playing defect they are the only runkiller after you finish act 2 together with reptomancer. For some bizarre reason the the Rocket. She also cannot summon more than 3 times in a row, so if you kill daggers quickly enough, she will stop summoning them for a turn. spirescan-bot. There's your answer. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. Reply andagoat Eternal One + Ascended • Additional comment actions. Losing a run in Act 4 will still unlock. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Put all Cost 0 cards from your discard pile into your hand. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. I saw this bug but with the gremlin leader, not reptomancer. SPACEMANTIMEZ • 8 mo. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. Consider 3 if your deck is good at killing the knives. Playing on Custom Mode disables Achievements and the Leaderboards. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . deoxxys. Slay the Spire. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. If you're taking out the daggers, her damage output is less dangerous than the other two elites.